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Agile Design

How can you design the software which is built in tiny increments? How can you ensure that the software has a good structure which is flexible, maintainable and reusable? ARE'NT YOU GOING TO MISS THE BIG PICTURE? Not really! In an agile team, the big picture evolves along with the software. How? With each iteration, the team improves the design of the system so that it is as good as it can be for the system as it is now. They focus on the current structure of the system, making it as good as it can be . How do we know if the design of software is good? Avoiding these following  symptoms of poor design (design smells) should be a way. 1. Rigidity - The design is hard to change. 2. Fragility - The design is easy to break. 3. Immobility - The design is hard to reuse. 4. Viscosity - It is hard to do the right thing. 5. Needless Complexity - Overdesign 6. Needless Repetition - Mouse abuse 7. Opacity - Disorganized expression These symptoms are similar in nature ...

Separate Constructing a System from Using It

I n the real world, in order to use a building (hotel, supermarket, etc) we need to construct it first. This concern should be applied for software development as well. Step by step, I would like to show you the issue about no separation of constructing and using it and then I'll give you some approaches to overcome this issue. | Note : you can find the  below  demonstrated code here    Take a Look the Following Simple Application Used tools and technologies: Eclipse (Mars), JDK 1.8 I had an App which uses Controller . Controller uses Service (an interface). Finally, Service has one concrete class is DefaultService . //package vn.nvanhuong.system.separationconstructing; public class App { public static void main(String[] args) { Controller controller = new Controller(); controller.doAction(); } } public class Controller { private Service service; public void doAction(){ System.out.println("doAction in Controller"); getService().execut...