Skip to main content

Agile Design

How can you design the software which is built in tiny increments?

How can you ensure that the software has a good structure which is flexible, maintainable and reusable?


Not really! In an agile team, the big picture evolves along with the software.

How? With each iteration, the team improves the design of the system so that it is as good as it can be for the system as it is now. They focus on the current structure of the system, making it as good as it can be.

How do we know if the design of software is good?

Avoiding these following symptoms of poor design (design smells) should be a way.

1. Rigidity - The design is hard to change.
2. Fragility - The design is easy to break.
3. Immobility - The design is hard to reuse.
4. Viscosity - It is hard to do the right thing.
5. Needless Complexity - Overdesign
6. Needless Repetition - Mouse abuse
7. Opacity - Disorganized expression

These symptoms are similar in nature to code smells, but they are at a higher level. They are smells that pervade the overall structure of the software rather than a small section of code.

How to avoid design smells?

The principles of object-oriented design that help developers eliminate design smells and build the best designs for the current set of features.

1. SRP -  The Single Responsibility Principle
2. OCP - The Open-Closed Principle
3. LSP - The Liskov Substitution Principle
4. DIP - The Dependency Inversion Principle
5. ISP - The Interface Segregation Principle

These principles are not the product of a single mind, but they represent the integration of the thoughts and writings of a large number of software developers and researchers.

Agile teams apply principles to remove smells. They don't apply principles when there are no smells.

Often, a design smell is caused by the violation of one or more of the principles.

Principles are not a perfume to be liberally scattered all over the system. Overconformance to the principles leads to the design smell of Needless Complexity.

Image result for agile software development book

Robert C.Martin, Agile Software Development, Principles, Patterns, and Practices; Section 2, Agile Design.


Popular posts from this blog

Coding Exercise, Episode 1

I have received the following exercise from an interviewer, he didn't give the name of the problem. Honestly, I have no idea how to solve this problem even I have tried to read it three times before. Since I used to be a person who always tells myself "I am not the one good at algorithms", but giving up something too soon which I feel that I didn't spend enough effort to overcome is not my way. Then, I have sticked on it for 24 hours.

According to the given image on the problem, I tried to get more clues by searching. Thanks to Google, I found a similar problem on Hackerrank (attached link below). My target here was trying my best to just understand the problem and was trying to solve it accordingly by the Editorial on Hackerrank. Due to this circumstance, it turns me to love solving algorithms from now on (laugh). Check it out!
Problem You are given a very organized square of size N (1-based index) and a list of S commands
The ith command will follow the format (a[…

Strategy Design Pattern

For example, I have an program with an Animal abstract class and two sub-classes Dog and Bird. I want to add a new behavior for the class Animal, this is "fly".  Now, I face to two approaches to solve this issue:

1. Adding an abstract method "fly" into the class Animal. Then, I force the sub-classes should be implemented this method, something like:

public abstract class Animal{ //bla bla public abstract void fly(); } public class Bird extends Animal{ //bla bla public void fly(){ System.out.println("Fly high"); } } public class Dog extends Animal{ //bla bla public void fly(){ System.out.println("Cant fly"); } }
2. Creating an interfaces with method "fly" inside. The same issue to abstract class, I force the classes these implement this interface should have a method "fly" inside:

public interface Flyable{ public void fly(); } public class Bird implements Flyable{ //bla bla public void fly(){ System.out.println…

Styling Sort Icons Using Font Awesome for Primefaces' Data Table

So far, Primefaces has used image sprites for displaying the sort icons. This leads a problem if we want to make a different style for these icons; for example, I would make the icon "arrow up" more blurry at the first time table loading because I want to highlight the icon "arrow down". I found a way that I can replace these icons to Font Awesome icons.

We will use "CSS Pseudo-classes" to archive it. The hardest thing here is that we should handle displaying icons in different cases. There is a case both "arrow up" and "arrow down" showing and other case is only one of these icons is shown.

.ui-sortable-column-icon.ui-icon.ui-icon-carat-2-n-s { background-image: none; margin-left: 5px; font-size: 1.1666em; position: relative; } .ui-sortable-column-icon.ui-icon.ui-icon-carat-2-n-s:not(.ui-icon-triangle-1-s)::before { content: "\f106"; font-family: "FontAwesome"; position: absolute; t…

AngularJS - Build a custom validation directive for using multiple emails in textarea

AngularJS already supports the built-in validation with text input with type email. Something simple likes the following:
<input name="input" ng-model="email.text" required="" type="email" /> <span class="error" ng-show="myForm.input.$"> Not valid email!</span>
However, I used a text area and I wanted to enter some email addresses that's saparated by a comma (,). I had a short research and it looked like AngualarJS has not supported this functionality so far. Therefore, I needed to build a custom directive that I could add my own validation functions. My validation was done only on client side, so I used the $validators object.

Note that, there is the $asyncValidators object which handles asynchronous validation, such as making an $http request to the backend.

This is just my implementation on my project. In order to understand that, I supposed you already had experiences with Angular…

How did I start practising BDD?

At the beginning days I have practised TDD (Test Driven Development) with using JUnit, I approached that I should test methods belong to a class. For example:

I have a class with some methods:

public class A{ public void method1(){ } public void method2(){ } }
And then, I wrote some test methods to check the corresponding ones, for example:

public class ATest{ @Test public void testMethod1(){ .... assertTrue(...); ..... assertEquals(...); } @Test public void testMethod2(){ } }
After that, I know that a test method (ex: testMethod1) should just only tests one thing, so I decided to write more methods for each cases. It looks like the following:

@Test public void testMethod1_When_Case1(){ .... assertTrue(...); } @Test public void testMethod1_When_Case2(){ .... assertEquals(...); }
However, it was not a really good approach because it seems that I just focused on test the functionality of the method of the class. With TDD approach, I knew that I should test the…