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Template Method Pattern: Don't Call Us, We'll Call You!

So far, the Template Method has been my most used design pattern. That is the reason why this post is quite long. J
Definition from Wiki The Template Method defines the program skeleton of an algorithm in an method, deferring some steps to subclasses. It lets one redefine certain steps of an algorithm without changing the algorithm's structure.

A Real World Use Case Imagine that you have many different kinds of document. You want to generate a pdf file from a corresponding word template. Each type has its own small modifications but the main process for document generating is the same.

We apply Template Method for this case. We define a final method including some steps (such as preparing for content, generating file) at a superclass. There are three possibilities for these steps at subclasses:
Must be overridden: abstract methods.Not mandatory to be overridden: default protected methods.Can not be overridden: default private methods. Dissecting the Pattern Simply, we can see the f…

Strategy Design Pattern

For example, I have an program with an Animal abstract class and two sub-classes Dog and Bird. I want to add a new behavior for the class Animal, this is "fly".  Now, I face to two approaches to solve this issue:

1. Adding an abstract method "fly" into the class Animal. Then, I force the sub-classes should be implemented this method, something like:

public abstract class Animal{ //bla bla public abstract void fly(); } public class Bird extends Animal{ //bla bla public void fly(){ System.out.println("Fly high"); } } public class Dog extends Animal{ //bla bla public void fly(){ System.out.println("Cant fly"); } }
2. Creating an interfaces with method "fly" inside. The same issue to abstract class, I force the classes these implement this interface should have a method "fly" inside:

public interface Flyable{ public void fly(); } public class Bird implements Flyable{ //bla bla public void fly(){ System.out.println…