Skip to main content

Template Method Pattern: Don't Call Us, We'll Call You!


So far, the Template Method has been my most used design pattern. That is the reason why this post is quite long. J

Definition from Wiki

The Template Method defines the program skeleton of an algorithm in a method, deferring some steps to subclasses. It lets one redefine certain steps of an algorithm without changing the algorithm's structure.

Template Method UML.svg

A Real World Use Case

Imagine that you have many different kinds of documents. You want to generate a pdf file from a corresponding word template. Each type has its own small modifications but the main process for document generating is the same.

We apply the Template Method for this case. We define a final method including some steps (such as preparing for content, generating file) at a superclass. There are three possibilities for these steps at subclasses:
  1. Must be overridden: abstract methods.
  2. Not mandatory to be overridden: default protected methods.
  3. Can not be overridden: default private methods.

Dissecting the Pattern

Simply, we can see the following attributes:
  • Superclass has a "template" method which should be final to prevent subclasses from reworking the algorithm.
  • The template method defines the sequence of steps, each represented by a method.
  • Some methods are handled by the superclass.
  • Some methods are handled by subclasses.

Benefit? Why?

  • Reuse, avoiding duplication, and subclasses just need to implement a couple of methods.
  • The algorithm lives in one place and code changes only need to be made there.

Hooked on Template Method

A hook is a method that is declared in the abstract class but only given an empty or default implementation. This gives subclasses the ability to "hook into" the algorithm at various points if they wish; a subclass is also free to ignore the hook.

The Hollywood Principle

We allow low-level components to hooking themselves into a system, but high-level components determine when they are needed, and how. In other words, the high-level components give the low-level components a "don't call us, we'll call you" treatment.

Template Method & Strategy: Inheritance vs. Delegation

Template Method and Strategy both solve the problem of separating a generic algorithm from a detailed context. They can often be used interchangeably. However, Template Method uses inheritance to solve the problem, whereas Strategy uses composition/delegation.

Inheritance was a highlight feature in the early days of OO. That is, given some class that did something almost useful to us, we could create a subclass and change only the bits we didn't like. However, inheritance was very easy to overuse; that is a reason why we have heard of a lot of "Favor object composition over class inheritance". That is, inheritance is a very strong relationship. Derivatives are inextricably bound to their base classes. Anyway, that doesn't mean we should avoid using inheritance.

The Strategy provides one extra benefit over the Template Method. Whereas the Template Method allows a generic algorithm to manipulate many possible detailed implementations, the Strategy by fully conforming to Dependency Injection Principle (DIP) allows each detailed implementation to be manipulated by many different generic algorithms.

References:
[1]. Bert Bates, Kathy Sierra, Eric Freeman, and Elisabeth Robson, Head First Design Patterns, A Brain-Friendly Guide
[2]. Robert C. Martin, Agile Software Development, Principles, Patterns, and Practices
[3]. https://en.wikipedia.org/wiki/Template_method_pattern

Comments

Popular posts from this blog

BIRT - Fix the size of an image

I use a dynamic image as a logo my report in pdf. At the beginning, I use table to align the logo in left or right. I meet a problem with some images with a large width or height. My customer requires that the logo should be displayed in original size. These following steps solves my problem: 1. Use Grid instead of Table 2. Set Grid "Height" is 100%  and "Width" is blank 3. Set "Fit to container" for images are "true". Download the the template here .

Math fundamentals and Katex

It was really tough for me to understand many articles about data science due to the requirements of understanding mathematics (especially linear algebra). I’ve started to gain some basic knowledges about Math by reading a book first. The great tool Typora and stackedit with supporting Katex syntax simply helps me to display Math-related symbols. Let’s start! The fundamental ideas of mathematics: “doing math” with numbers and functions. Linear algebra: “doing math” with vectors and linear transformations. 1. Solving equations Solving equations means finding the value of the unknown in the equation. To find the solution, we must break the problem down into simpler steps. E.g: x 2 − 4 = 4 5 x 2 − 4 + 4 = 4 5 + 4 x 2 = 4 9 x = 4 9 ∣ x ∣ = 7 x = 7  or  x = − 7 \begin{aligned} x^2 - 4 &= 45\\ x^2 - 4 + 4 &= 45 + 4\\ x^2 &= 49\\ \sqrt{x}&=\sqrt{49}\\ |x| &= 7\\ x=7 &\text{ or } x=-7 \end{aligned} x 2 − 4 x 2 − 4 + 4 x 2 x ​ ∣ x ∣ x = 7 ​ = 4 5 = 4 ...

Strategy Design Pattern

For example, I have a program with an Animal abstract class and two sub-classes Dog and Bird. I want to add new behavior for the class Animal, this is "fly".  Now, I face two approaches to solve this issue: 1. Adding an abstract method "fly" into the class Animal. Then, I force the sub-classes should be implemented this method, something like: public abstract class Animal{ //bla bla public abstract void fly(); } public class Bird extends Animal{ //bla bla public void fly(){ System.out.println("Fly high"); } } public class Dog extends Animal{ //bla bla public void fly(){ System.out.println("Cant fly"); } } 2. Creating an interface with method "fly" inside. The same issue to an abstract class, I force the classes these implement this interface should have a method "fly" inside: public interface Flyable{ public void fly(); } public class Bird implements Flyable{ //bla bla public void fly(){ System.out.pr...

A Template for Software Engineering Standards

Software engineering standard template A well-structured standard acts as a blueprint that guides engineers in their daily tasks and long-term goals. Below, I will outline a template for creating a comprehensive software engineering standard. Header The header serves as the document's identifier. It contains the following: Authors : The people who have contributed to the creation of the standard. Created Date : The date when the document was initially created. Version : The version of the standard. It is typically updated with significant changes. Status : The current status of the document, whether it's in draft, in-review, or official. Next Review Date : The date when the standard will be reviewed for relevancy and accuracy. Table of Contents A table of contents provides an overview of what the document contains, making it easier for readers to navigate through the document. Body The body of the standard comprises: Values : The core beliefs that guide the decision-maki...

Sharing a virtualenv across several Python projects using Pipenv

There is a standard library for all projects in Python. However, several projects don’t always have the same dependencies all the time. That is where virtual environments come to play. You can follow this official document to use two separated tools  virtualenv and pip to  fulfill that need. My preferred alternative is to use pipenv . Pipenv is easy to use and convenient. The following are my steps to make a shared virtualenv for my all projects which requires the same dependencies. Step 1. Create an isolated virtualenv. python -m venv my-shared-env Step 2. Create a symbolic link to the created virtualenv. cd project_1 ln -s ~/.local/share/virtualenvs/my-shared-env .venv I have encountered the following issue at step 1. FileNotFoundError: [Errno 2] No such file or directory: '{my_project_path}/.venv/bin/pip': '{my_project_path}/.venv/bin/pip' The root cause was I tried to create virtualenv by running pipenv install and renaming the generated virtualenv to ...